Pokemon has generated more than 118 billion dollars in sales since its launch in 1996.
Spider-Man has a value of 29 billion.
Batman is 26 billion.
The Simpsons have a total of 16 billion.
Spongebob has 15 billion.
Grand Theft Auto is 10 billion.
They are among the most popular franchises ever created and Pokemon has more money than any other all.
Why is it so popular?
- Gender neutral.
Pokemon boasts 43% of its players that are female.
This is significantly higher than similar video game brands like Fortnite and Fortnite, which have 28 percent females.
The intention to have Pokemon be gender-neutral began at the beginning when Clefairy was originally planned to be the mascot, however, they realized that it was not feminine. They also thought of Charizard but decided that it was too masculine.
In the end, it was Pikachu was chosen as the mascot due to chance. The game was first played located in Japan, Pikachu was a rare find in the Viridian Forest, and the only electric-type player one could get in the beginning. The popularity of the game led to Pikachu becoming the first character of the mascot.
Since then the focus of the franchise was featuring Pokemon and characters that are male and female. - Character variety.
Pokemon was first introduced with 150 characters, and now there are nearly nine hundred. They’re also all distinct. This makes them very product-rich since each can be a hat toy, doll, or something else.
The only thing I can make is with that of the animal itself, as the plush animals were sold for 7.8 billion dollars in the year 2018. It’s because of the numerous varieties of animals on the market, which Pokemon also sells.
This is in addition to the popularity that was Star Wars, where after the premiere, George Lucas told his company to create as numerous Star Wars toys as possible even if they didn’t connect to the movie. The result was that more toys will mean more sales which makes Pokemon an advantage in comparison to Hello Kitty, Winnie the Pooh, and other major franchises that only have a few characters. - Variety in revenue streams.
Pokemon has 65% of the merchandise revenue 20 percent the gaming revenue 10 percent the gaming revenue from cards and 5% comes from manga, movies books, and others.
To illustrate why this is such a huge issue, Winnie the Pooh & Hello Kitty which have also earned more than 80 billion dollars are more than 90% merchandise and are not doing well in games or other fields. Other video game franchises like Mario and Call of Duty, the games make up about half of the revenues.
Pokemon is, by far, the most diverse franchise, with games, cards merchandise, and scripted media. - Generations.
Pokemon has seen 8 generations of the franchise beginning in 1994 and is currently starting a ninth. The franchise adds an additional generation every three years, which is a new game, new animation, a new film and a new lineup of characters, and many more. This gives them the chance to keep their company’s brand fresh.
Another franchise is struggling with it, and it’s hard for a franchise like Marvel to simply make up the next generation of superheroes. - World vs characters.
They don’t feature any central characters, but instead, they make their world the primary character. So they don’t face issues the way Star Wars has of being dependent on and receiving mixed reactions to characters.
When you look at Pokemon each game is an extension of a formula that works, with a known plot but they can win by introducing new concepts to the territory, new Pokemon, and brand-new gameplay.
Although it’s sometimes not appreciated, it’s much simpler to come up with 100 Pokemon and have people say they’d like to have that than to make that next Luke Skywalker a fully-fledged character. - Global.
Pokemon Go had 18% of smartphones in Germany playing it. It also had while 7% of phones in India 15 percent in the UK and 18 percent in America and 20 percent in Japan. It has been loved by everyone on all continents.
Many other franchises are US or Japan-centric and do not expand internationally.
Final thoughts
The current pace of growth has Pokemon projected to make 10 billion per year by 2025. It will, as a brand, have a revenue of more than 185 percent of Fortune 500 companies. Many lessons can be learned on how other successful franchises or new ones will be able to earn more forward.
It’s just logical, and I’m convinced that due to the growth of VR We’ll witness the franchise grow until it reaches the point Pokemon is a kind of digital humanities.
I'm a Digital Marketer, Market Researcher, and Content Writer, Who Loves to Help Others Understand the World of Marketing.